Monday 2 July 2012

King & Queen

Eventually I bit the bullet and tackled a character. I started with the king (or my new 3d land) , my original intention was to have his crown and hair covering his entire head so that I could avoid worrying about his face. As it turned out, the style and resolution of the character meant I didn't have to fuss to much over his facial features.

After finishing the queen I added more shading to the king and attempted to optimise his texture map.


Well

After the castle, I thought I'd have a quick try at a piece of scenery dressing. I think this probably took me the best part of a day to do including UVs and texturing.




Castle

My first piece of 3D! I made this with the intention of putting it into Unity and being able to walk around it (I was probably reminiscing back to the halcyon days of 3D construction kit and Castle Master) It's quite crudely constructed with not much consideration to the tri count.

I did get it into Unity, and a kind developer coded me up a character to walk around it. It quickly became apparent that designing buildings and landscapes for a first person was going to be a very interesting proposition. Relative scale, angles and distance wasn't something that I hadn't initially worried about.