Managed to get a lot of the detail incorporated into the texture so managed to get the tri-count in the 700's.
744tris in total. Could probably have gotten it down further around the neck area, but it shouldn't be too much of a problem. Please let me know if there any glaring mistakes. That issue by the armpit is one Im coming across a fair bit, where the quad is twisted. You dont notice anything once textured & I suppose this would be fixed in triangulation - but would be nice to know of other solutions.
No comments:
Post a Comment