Friday, 29 March 2013
Wednesday, 26 December 2012
The island
This will be my next task - to try and bring this place to life. I need to get some more variety into the ground and maybe a trodden path running down the middle - but havent quite figured out the best way to achieve this in Unity (gonna have to ask some devs).
It's all gone a bit Mental Ray!
In an attempt to bring all the characters Ive made recently together in one composition, I thought I'd create a kitsch holiday souvenir from the land of Eternal Springs. I got a little carried away, but Ive learnt a lot in the process (or at least become aware of more known unknowns :) )
Its the first time that I'v rendered using mental ray. When building for games I wont need this, but I thought it would be a good chance to play with some nice shadows. That said, I have found it a lot harder than expected to get the lighting as I'd have liked (the shadows have come out a lot darker than I would like).
Ill put this one to bed now and concentrate on something in Unity next (as well as creating another character for the game (a fisherman).
Sunday, 9 December 2012
Bearsuit Bob
Managed to get a lot of the detail incorporated into the texture so managed to get the tri-count in the 700's.
744tris in total. Could probably have gotten it down further around the neck area, but it shouldn't be too much of a problem. Please let me know if there any glaring mistakes. That issue by the armpit is one Im coming across a fair bit, where the quad is twisted. You dont notice anything once textured & I suppose this would be fixed in triangulation - but would be nice to know of other solutions.
Wednesday, 28 November 2012
Sneaky Postbox
Got round to animating the postbox. My first foray into animating bones (albeit not at all by the books :) )
Tuesday, 20 November 2012
Monday, 19 November 2012
The Tourist
The 2nd character for Jons game. The tourist. I had lots of fun UVing this one (NOT). The stripes proved quite tricky to get straight and I totally gave up with tripes on the shorts (I wanted them to be a tartan originally). As usual I could muck around for ever with the texturing - but I've another 3 characters to do - so onto the next one!
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