Saturday 20 September 2014

Wipeout Craft

My latest personal project is to model my own Wipeout craft. Ive decided to base it on the design of a Spitfire.

Thought it may be a good chance to practice some hard edge modelling, and soon remembered why I'd gone off it. Managing edge flow, holding edges and pinching is a real pain. Sure, the final product looks nice and smooth, but managing/editing the model is a nightmare (plus getting ontop of ngons and tris becomes really hard).  So Ive started to make a lower poly version.  Im not quite sure which one to go with. The smoother version would make texturing that bit easier. what do you reckon?