Saturday 1 November 2014

Wipeout ship - round 2

Been working up the ship a bit more. Still needs some hardening in places and a little rough round the edges, but more or less there.


Saturday 20 September 2014

Wipeout Craft

My latest personal project is to model my own Wipeout craft. Ive decided to base it on the design of a Spitfire.

Thought it may be a good chance to practice some hard edge modelling, and soon remembered why I'd gone off it. Managing edge flow, holding edges and pinching is a real pain. Sure, the final product looks nice and smooth, but managing/editing the model is a nightmare (plus getting ontop of ngons and tris becomes really hard).  So Ive started to make a lower poly version.  Im not quite sure which one to go with. The smoother version would make texturing that bit easier. what do you reckon?


Thursday 2 January 2014

I've been making a scene (and it got a bit bloody)



Started out as an innocent country scene, and has somehow ended up being a bit more macabre! I hope to get some train stream animated in at some point.