Wednesday 26 December 2012

The island


This will be my next task - to try and bring this place to life. I need to get some more variety into the ground and maybe a trodden path running down the middle - but havent quite figured out the best way to achieve this in Unity (gonna have to ask some devs). 

It's all gone a bit Mental Ray!



In an attempt to bring all the characters Ive made recently together in one composition, I thought I'd create a kitsch holiday souvenir from the land of Eternal Springs. I got a little carried away, but Ive learnt a lot in the process (or at least become aware of more known unknowns :) )

Its the first time that I'v rendered using mental ray. When building for games I wont need this, but I thought it would be a good chance to play with some nice shadows.  That said, I have found it a lot harder than expected to get the lighting as I'd have liked (the shadows have come out a lot darker than I would like).

Ill put this one to bed now and concentrate on something in Unity next (as well as creating another character for the game (a fisherman).

Sunday 9 December 2012

Bearsuit Bob

Managed to get a lot of the detail incorporated into the texture so managed to get the tri-count in the 700's.



744tris in total. Could probably have gotten it down further around the neck area, but it shouldn't be too much of a problem. Please let me know if there any glaring mistakes. That issue by the armpit is one Im coming across a fair bit, where the quad is twisted. You dont notice anything once textured & I suppose this would be fixed in triangulation - but would be nice to know of other solutions.