Saturday, 13 June 2015
American Diner
'American Diner' is my first collection of Unity asset store assets. I think it took me about a week of evenings to make it. Was quite a lengthy process in the end, but quite fun. Im already thinking of what set to create next!
Saturday, 14 March 2015
Low poly FTW!
Put the high poly version on hold and have gone low poly as I just wanted to get something textured and finished. Hopefully this will make things easier to to finish off the high poly version. Ive put a sketchfab version here
Saturday, 1 November 2014
Wipeout ship - round 2
Been working up the ship a bit more. Still needs some hardening in places and a little rough round the edges, but more or less there.
Saturday, 20 September 2014
Wipeout Craft
My latest personal project is to model my own Wipeout craft. Ive decided to base it on the design of a Spitfire.
Thought it may be a good chance to practice some hard edge modelling, and soon remembered why I'd gone off it. Managing edge flow, holding edges and pinching is a real pain. Sure, the final product looks nice and smooth, but managing/editing the model is a nightmare (plus getting ontop of ngons and tris becomes really hard). So Ive started to make a lower poly version. Im not quite sure which one to go with. The smoother version would make texturing that bit easier. what do you reckon?
Thought it may be a good chance to practice some hard edge modelling, and soon remembered why I'd gone off it. Managing edge flow, holding edges and pinching is a real pain. Sure, the final product looks nice and smooth, but managing/editing the model is a nightmare (plus getting ontop of ngons and tris becomes really hard). So Ive started to make a lower poly version. Im not quite sure which one to go with. The smoother version would make texturing that bit easier. what do you reckon?
Thursday, 2 January 2014
I've been making a scene (and it got a bit bloody)
Started out as an innocent country scene, and has somehow ended up being a bit more macabre! I hope to get some train stream animated in at some point.
Sunday, 8 December 2013
Sunday, 24 November 2013
Vertex Painted Bed
Been playing around with some vertex colouring recently. The lack of UV preparation hell is quite refreshing.
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