Been working up the ship a bit more. Still needs some hardening in places and a little rough round the edges, but more or less there.
Saturday, 1 November 2014
Saturday, 20 September 2014
Wipeout Craft
My latest personal project is to model my own Wipeout craft. Ive decided to base it on the design of a Spitfire.
Thought it may be a good chance to practice some hard edge modelling, and soon remembered why I'd gone off it. Managing edge flow, holding edges and pinching is a real pain. Sure, the final product looks nice and smooth, but managing/editing the model is a nightmare (plus getting ontop of ngons and tris becomes really hard). So Ive started to make a lower poly version. Im not quite sure which one to go with. The smoother version would make texturing that bit easier. what do you reckon?
Thought it may be a good chance to practice some hard edge modelling, and soon remembered why I'd gone off it. Managing edge flow, holding edges and pinching is a real pain. Sure, the final product looks nice and smooth, but managing/editing the model is a nightmare (plus getting ontop of ngons and tris becomes really hard). So Ive started to make a lower poly version. Im not quite sure which one to go with. The smoother version would make texturing that bit easier. what do you reckon?
Thursday, 2 January 2014
I've been making a scene (and it got a bit bloody)
Started out as an innocent country scene, and has somehow ended up being a bit more macabre! I hope to get some train stream animated in at some point.
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