Sunday, 8 December 2013
Sunday, 24 November 2013
Vertex Painted Bed
Been playing around with some vertex colouring recently. The lack of UV preparation hell is quite refreshing.
Friday, 30 August 2013
Steam train
I had a sudden compulsion to create a digital train set. Ultimately I hope to make it interactive in Unity. For now, here's the engine.
I started by making it quite high resolution (relatively) with a hollow cabin and much more rounded mesh. But after looking carefully at what savings I could make, managed to get it down to below 1.5k tris which I was quite happy with considering the amount of round shapes.
Here's the texture. I managed to pack a fair amount of the detail into it rather than use geometry. There are obviously areas I could have improved the UVs in terms of space usage and 9 slicing certain elements. I may give myself the challenge of getting it down into 256pxls at some point.
Tuesday, 20 August 2013
Friday, 29 March 2013
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